Into the Black
Heir Princess of Bastion, Ruler of the lands of Genesis
Female Anima Princess 1 Wizard 5
CN Medium Fey
Hero Points 1
Init + 17; Senses low-light vision; Perception + 16
AC 32, touch 24, flat-footed 19 (+ 7 armor, + 8 Dex, + 1 natural, + 1 deflection, + 5 dodge)
hp 59 (1d10+ 5d6+ 24)
Fort + 8, Ref + 12, Will + 12
DR 2/—, 5/cold iron
Speed 50 ft., flight (80 feet, good)
Melee + 1 Dueling, Glamered Angelicus Anima Violo + 9 (1d8+ 11/18-20/x3) and
Wing (Natural Attack: Wing) + 3 (1d4+ 3/x2)
Ranged + 1 Adaptive Living Steel Anima Diu Imber (Str + 0) + 11/+ 11 (1d10+ 11/18-20/x3)
Special Attacks enhance arrows (magic), spellstrike
Spell-Like Abilities Dancing Lights (3/day), Spell-Like Ability, At-Will (Cure Light Wounds) (A
Wizard Spells Prepared (CL 9):
3 (5/day) Haste, Slow (DC 31), Lightning Bolt (DC 33), Fireball (DC 33), Fireball (DC 33), Spiked Pit (DC 31)
2 (7/day) Create Pit (DC 30), Scorching Ray (x3), Scorching Ray, Glitterdust (x2), Burning Hands, Rime (DC 31)
1 (8/day) Silent Image (DC 29), Magic Missile, Magic Missile, Grease (DC 29), Burning Hands (DC 31), Obscuring Mist, Ear-Piercing Scream (x3) (DC 31)
0 (at will) Read Magic, Detect Poison, Prestidigitation (DC 23), Detect Magic
Str 24, Dex 26, Con 18, Int 36, Wis 20, Cha 24
Base Atk + 3; CMB + 8 (+ 10 Disarming, + 10 Feinting); CMD 37 (39 vs. Disarm, 39 vs. Feint)
Feats Arcane Armor Training, Dazing Spell, Deadly Aim – 1/+ 2, Defensive Combat Training, Empower Spell, Greater Spell Focus (Evocation), Point Blank Shot, Precise Shot, Rapid Shot, Rime Spell, Scribe Scroll, Spell Focus (Evocation), Varisian Tattoo (Evocation), Weapon Focus (Longbow)
Traits Looking for Work (Perform [dance]), Magical Lineage (Fireball)
Skills Acrobatics + 13 (+ 21 jump), Appraise + 22, Bluff + 18, Craft (armor) + 24, Craft (jewelry) + 24, Craft (sculpture) + 24, Craft (tattoo) + 24, Craft (weapons) + 24, Diplomacy + 28, Fly + 21, Knowledge (arcana) + 22, Knowledge (geography) + 17, Knowledge (local) + 18, Knowledge (nature) + 22, Knowledge (nobility) + 17, Knowledge (planes) + 22, Knowledge (religion) + 22, Linguistics + 22, Perception + 16, Perform (dance) + 17, Perform (string instruments) + 11, Sense Motive + 16, Spellcraft + 22, Use Magic Device + 16; Racial Modifiers silver tongued
Languages Abyssal, Aklo, Auran, Castanic, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling, Ignan, Infernal, Sylvan, Terran, Undercommon
SQ + 3 bonus on diplomacy, arcane bonds (chipper, thrush), deliver touch spells through familiar, empathic link with familiar, glamered, glamered, hero points, intense spells + 2, opposition schools (enchantment, necromancy), see in darkness, share spells with familiar, speak with familiar, specialized schools (admixture), versatile evocation (16/day)
Combat Gear Acid (5), Alchemist’s fire (3); Other Gear + 1 Comfort, Glamered Anima Nitranium Breastplate, + 1 Adaptive Living Steel Anima Diu Imber (Str + 0), + 1 Dueling, Glamered Angelicus Anima Violo, Arrows (60), Amulet of natural armor + 1, Belt of physical perfection + 2, Blessed book, Cloak of resistance + 2, Handy haversack (32 @ 67.5 lbs), Headband of mental superiority + 2 (Sense Motive), Lyre of building (1/day), Muleback cords, Polymorphic pouch (1 @ 0 lbs), Portable hole (empty), Ring gates (100 pounds/day), Ring of protection + 1, Tome of clear thought + 5, Artisan’s tools, masterwork (Craft [armor]), Artisan’s tools, masterwork (Craft [jewelry]), Artisan’s tools, masterwork (Craft [sculpture]), Artisan’s tools, masterwork (Craft [tattoo]), Artisan’s tools, masterwork (Craft [weapons]), Blessed Stone, Belt, Blessed Stone, Feet, Blessed Stone, Hands, Blessed Stone, Ring 2, Blessed Stone, Wrists, Flint and steel, Grooming kit, Ink, black, Inkpen, Masterwork tool (Diplomacy), Mess kit, Pot, Quiver embroided with sylvan arcane runes, Soap, Spell component pouch, Spider’s silk rope, Trail rations (7), Waterskin, Blessed Stone, Ring 1, Pocket Money (100 PP, 1700 GP, 100 SP, 100 CP), 800000 PP, 664456 GP, 2 SP, 9 CP, 8091 GP of Valuables
+ 3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm’s reach.
Admixture Associated School: Evocation
Arcane Armor Training Swift action: – 10% arcane spell failure due to armor.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Dazing Spell You can cast a spell that dazes those injured by it (duration = spell’s level in rounds, Fort negates).
Deadly Aim -1/+ 2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empower Spell Numeric effects of a spell are increased 50%. + 2 Levels.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Enhance Arrows (magic) (Su) Every nonmagical arrow you fire has a + 1 enhancement bonus.
Flight (80 feet, Good) You can fly!
Glamered Weapon is cloaked in illusion and doesn’t radiate magic. Suppressed 1 min after attack.
Glamered Assumes appearance of normal clothes on command.
Greater Spell Focus (Evocation) + 1 to the Save DC of spells from one school.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Intense Spells + 2 (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Point Blank Shot + 1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch.
Silver Tongued (Ex) You can shift a creature’s attitude by three steps with Diplomacy.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Evocation) Spells from one school of magic have + 1 to their save DC.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Varisian Tattoo (Evocation) Spells from chosen school gain + 1 caster level.
Versatile Evocation (16/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.
Neck // + 2 Wis, + 2 Int
Belt // + 2 Int, + 2 Cha
Wrists // + 2 Wis, Fireball 1/day, No sleep, All attacks are touch attacks
Hands // + 2 Str, + 5 Init
Ring 1 // + 2 Mental stats, + 2 Physical stats, + 3 Caster Level, + 5 Spell save DCs
Ring 2 // + 2 Mental stats, + 2 Physical stats, + 5 AC, Breath of life 1/day (wearer only)
Feet // + 20 movement speed, constant arcane sight
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